Monday, October 4, 2010

Age of Empires on board


Age of Empires on board
This board game is taking from the game Age of Empires.
There is a big board 1 m x 1 m as a world. It is separated buy 50 x 50 blocks with yellow colours.
World cards:
Green square cards mean mountain. Army need spend 2 steps when they move from different colour square.
Blue square cards mean sea. Player need build dock before army cross blue cards.
Building cards:
Building cards will be able to buy in the game. Each card has different requirement to buy on the cards, such as quantity of gold, wood and rock. Each building will have 1 little army. Each building will take 2x2 square and castle will take 3x3 square. Army can’t cross any building when they move. On the building card, it will show the steps, which the army from this building, can move.
Resources cards:
There are three types of resources gold, wood and rock. Same resource can put together in one block. Each time can just take one card.

Rules before game:
Players place the green and blue card on the board if they want. Resources cards will be placed aswell. Each player can pick one of the colour, and place the main castle in the corner about the 5 X 5. The first army will start here.
Rules:
1. Players take out building cards with different steps from one colour, each one pick one card. The biggest number go first. Then they will play one by one by clockwise.
2. Each player can pick one army to move every time. The steps are showed on building card, which army belongs.
War rules:
1. Different types of army have different point on the building card beside their steps. Greater point army can kill the smaller point army. But user can pay gold to get the dead army back. They will start back from building.
2. Different building will take different numbers of block; such as castle take 3x3 (9) blocks. So army need stay in the block 9 turns to break the building. When the castle is broken, this player is loss.

Monday, September 27, 2010

How will you know when the game is good enough?


How will you know when the game is good enough?
When the outline of a game designed, there is a question, which will come out my mind. How will I know when the game is good enough? Where should we stop it? How far should we go? It is a very difficult problem. Each user has different level. When kids play the over age games, such as 5-years-old kids playing a game with complex mathematic, they will loss the patience quickly. Therefore, we should know the target player and the type of the game before design.
Ages Group
Infants (4-7 yrs old)


Children of all ages can be difficult, but those still in infant school are often the most hard to please, especially when it comes to games. A youth group leader needs to choose fun activities for the children to play, but at the same time, they need to be games that will stimulate the infants' cognitive development and coordination. Thankfully there are many options available to leaders, some of which will be discussed in this article.
Juniors (8-11 yrs old)
Every youth leader knows the importance of choosing games that are relevant and appropriate to the ages of the children present in the youth group. Badly chosen games can either be too complicated and confusing, or too simple and patronising. Juniors (children aged between 8 and 11) are a particularly difficult group to choose games for, as they are among the most vocal critics of games that they dislike or that they do not understand. However, if you are struggling to find games that suit juniors, never fear: here are some games that should work well with this age group.
Early Teens (12-15 yrs old)
Teenagers are usually regarded as the most difficult age group to keep entertained. In a world that offers so much virtual entertainment through computer screens, television and the cinema, a youth group might seem quaint and old-fashioned. However, it is surprising how many teens enjoy real-life interaction with peers through attending such groups, and a large part of that is down to games tailored for their age group. Here are some games and activities that ought to appeal to a youth group of 12-15 year olds.

Type of game
Word Games
Word games are generally engaged as a source of entertainment, but have been found to serve an educational purpose as well. For instance, young children can find enjoyment playing modestly competitive games such as Hangman, while naturally developing important language skills like spelling. Solving crossword puzzles, which requires familiarity with a larger vocabulary, is a pastime that mature adults have long credited with keeping their minds sharp.
Trivia
The trivia are the three lower Artes Liberales, i.e. grammar, rhetoric and logic. These were the topics of basic education, foundational to the quadrivia of higher education, and hence the material of basic education, of interest only to undergraduates.
Roll-and-move
Many board games share some characteristics with these games, but are not categorized as race games. For example, the characteristic roll-and-move mechanism of race games is also found in running-fight games, but here the object of the game is not to finish first, but to capture and remove enemy pieces from the board. Similarly in games as diverse as Monopoly and Trivial Pursuit, players roll-and-move to spaces which may help or hinder their progress, but there is no physical "finish line": a win is not attained positional, but rather by the collection of assets.
Race game
  • Simple race games involve pure luck. Each player has only 1 piece to move, and the outcome of the game is thus totally dependent upon the fall of lots.
  • Complex race games combine luck and skill. Players have more than 1 piece to move (typically 4), and so choices of move can be made that will put a player in advantageous positions.
  • Multiplex race games greatly increase the role of strategy, while retaining the element of chance.
  • Strategic race games eliminate the element of chance. Examples are Bantu and Hare & Tortoise.

When we know both the element of the game, we can know how far will we go when we design the game. There is another important element we need know is testing. When we finish the game, we should test our game by target players. They will give us the feedback. Then we can solve all the problems. So testing is very important part in the game design. Usually we will spend more time on the game testing than game designing. From the test result, we will know where we should stop, and where is not enough, such as more elements to let it more interesting.

Friday, September 24, 2010

Start

This blog is for all the study project in Multimedia year 4 in WIT.